﻿using XLua;

namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct TroopsSoldier
    {
        public int soldierId;
        public int initNum;
        public int curNum;
        public int soldierType;
        public int attackRange;
    }
}
